First there are three sets of stats.
Vital Stats, which are your life points basically. There are a few different types which I will go over later.
Capability Stats, Which is the general stats for the character. These are the most important stats to a character and they literally effect everything that happens to your character. There is a pretty long list of stats for this. However they are basically everything about your character and their life skills. I will go over this later in this journal.
Combat Stats, these are your general combat ability. It effects battle and some things outside of battle but not much. Basically you will only need them when in combat. Your Capability stats effect your combat stats as well.
Well thats the general information on these. You can stop reading here and skip this part if your interested in the specs of each stat.
___YOU CAN SKIP THIS PART___________This is for specs on each stat type.
Vital Stats
Life Points: If this value reaches 0 your character is considered to be in a critical state if they are damaged three below 0 then character is dead. Character cannot act while in a critical state.
Endurance: This acts as a buffer to Life Points. Some attacks will deal damage to a characters Endurance. It also allows the character to push themselves. Endurance is recovered by resting.
Capability Stats: These values are used for many different things. They effect events that will play out for characters.
Physical Strength: A stat used when trying to use feats of strength and also is a modifier for damage when using close ranged combat.
Dexterity: This stat shows how good you are with your hands. It is used for anything that would require slight of hands or any form of hand operation skill.
Quickness: This stat is used to determine how fast your character can move and operate. This is used for when chasing another character in the game and other things that would require speed.
Intuition: This stat allows you to read between the lines. It determines your ability to read characters and be able to tell when someone is lying. It will also warn you of danger if you notice things out of place.
Intellect: The ability to figure things out and knowledge of outside subjects that may be used to understand things. It helps a player be able to figure out how to operate and figure out puzzles. Also allows a player to understand things such as cyphers.
Soul: This stat determines how well your character will feel spiritual things. It will also help the player sometimes resist and become stronger for short periods of time.
Fortune: This stat makes life easier for players. It sometimes is good to have a high fortune and other times its not. It will ping events if it is of a high or low value. It will change according to what your character does.
Operation: This effects how well the player can use vehicles and other devices. It is the general operation ability of the player.
Combat Stats: These stats are only used in battle. They do not effect anything outside of battle.
Attack: This is the base value of all close range attacks for the player. It gets added to your attack roll.
Accuracy: This is used for your attack rolls for ranged attacks. The higher the value to more accurate your character is with throwing weapons or guns.
Evasion: This value determines if a close range attack hits you. If the attack breaks your evasion then it hits you. However if your evasion beats the attack roll then you dodge the attack.
defense: This stat reduces damage you receive. It is subtracted from the total damage you receive. If the damage after is 0 then you take no damage at all. If it is higher then 0 then you take a point of damage for every point above 0.
Reaction: This state determines if a ranged attack hits you. It acts the same way as evasion.
Consciousness: This value determines if your character is knocked out. If you take damage above this value then your character is considered knocked out. If this stat goes to a negative number then for each damage above your consciousness value you are knocked out for another turn.
Resistance: This has to do with your characters psychological status in combat. If your resistance is reduced to certain levels you will receive ailments like fear, rage, poison, and other ailments. The higher the resistance the less likely your character will receive these ailments.
Action: This determines how much your character can do in a single turn.
______THIS IS WHERE MY JOURNAL PICKS UP AGAIN______
Now I am currently working on the skills for it. Hopefully I can fill them up with quite a few skills. I have decided to break it down by Race/Faction/General Skills/Capabilities. So there are a lot of ways to ping skills. Hopefully this will make characters unique. I always hate RPGs that make characters conform to one build to be any good. Anyways I will catch you guys later. I got to spend some time with my girlfriend and relax a bit. ^_^ Seeya.
Devious Comments